> For the complete documentation index, see [llms.txt](https://docs.bloomshire.xyz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.bloomshire.xyz/the-world/overview.md).

# World Overview

Four regions open, ten planned.

Bloomshire is built from regions, each with its own landscape, crops, resources, creatures and quests. Four are open. Six more are planned.

<figure><img src="https://2398763816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FnpKFpukS6TEdxHuYNYUd%2Fuploads%2Fgit-blob-437d1080a27dcfd9b1f5a20563f493fb562449e5%2Fworld-map.png?alt=media" alt="The world map"><figcaption><p>Regions marked <em>not surveyed</em> have not been built yet.</p></figcaption></figure>

## The four you can reach

| Region                                                   | What it is                                                           |
| -------------------------------------------------------- | -------------------------------------------------------------------- |
| [**Bloomshire**](/the-world/index/bloomshire.md)         | The valley. Your farm, the town, every shop, and most of the people. |
| [**Whisper Wood**](/the-world/index/whisper-wood.md)     | Timber, mushrooms, deer, and the first things that will fight back.  |
| [**Stonepeak**](/the-world/index/stonepeak.md)           | Ore and gems. Every metal in the game comes out of this mountain.    |
| [**Saltmere Coast**](/the-world/index/saltmere-coast.md) | The harbour and the pier. Most of the good fishing is here.          |

## Getting out of the valley

You start in Bloomshire with all three roads shut. Each one opens when you help the person who needs it open: Rowan wants the wood cleared, Bram wants the mountain pass shored up and the coast bridge repaired.

Reaching somewhere new for the first time is worth experience in its own right.

## What a region gives you

Crops that grow nowhere else. Fish that bite nowhere else. Ore, timber, quests and landmarks.

Stonepeak is the clearest example. Without it there is no copper, no gold, no gems, and nothing above the starting tools. The coast is much the same for fishing, where more than half the catch is found on that shore alone.

## Still to come

Frostvale, Emberreach, Sunkensand, Mirebog, Gladewood and the Hidden Islands. They appear on the world map as **not surveyed**, because they have not been built. See [Regions in Development](/the-world/index/roadmap-regions.md).

## Sharing the world

Other players are in the valley with you. You see the same day, the same weather and the same marketplace. Fell a tree and it is gone for everyone until it grows back.

Your farm, your crops, your animals and your progress are yours alone.


---

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